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Post by UNC_Terps on Nov 16, 2004 20:10:28 GMT -5
I would like you to answer a few questions.
#1: Can you take control of ANY NCAA team at the start?
#2: Are the polls normal?
#3: Do they set real screens, picks?
#4: Is the gameplay the same as ESPN NBA
#5: Is the original roster screen, is it easy to enter names, and keep on doing it? Like NCAA football?
Thanks thats it, it's all little picky things that I want in a video game.
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Post by detroitbasketball on Nov 16, 2004 20:28:15 GMT -5
I would like you to answer a few questions. #1: Can you take control of ANY NCAA team at the start? #2: Are the polls normal? #3: Do they set real screens, picks? #4: Is the gameplay the same as ESPN NBA #5: Is the original roster screen, is it easy to enter names, and keep on doing it? Like NCAA football? Thanks thats it, it's all little picky things that I want in a video game. I'm getting this as soon as it comes out on Thursday, and I'll answer then.
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Post by UNC_Terps on Nov 16, 2004 20:49:52 GMT -5
I'm getting this as soon as it comes out on Thursday, and I'll answer then. thanks man.
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Post by detroitbasketball on Nov 17, 2004 16:00:26 GMT -5
I can answer #1 for sure and help a little on #4.
1 - There are two "modes" you can choose when starting Legacy Mode. There's Career (where you choose from a bunch of crappy teams) and Open (where you get any team you want.) So the answer to your question is yes.
4 - Is the gameplay the same as ESPN NBA? Not completely, but similar, according to the Gamespot review:
"Those who are familiar with the play of College Hoops 2K5's NBA cousin, ESPN NBA 2K5, should have a head start on the feel of its gameplay. As in ESPN NBA 2K5, players in College Hoops 2K5 move about with a good sense of weight and momentum. You can't change directions on a dime in College Hoops 2K5, particularly if the player you're controlling is already running hard. The momentum-based motion requires your player to take a step or two to stop and shift direction, which gives the game a more deliberate and realistic feel. The pace of gameplay is also reflected in the "isomotion" juke system, which allows you to perform crossover dribbles, spin moves, step backs, and more, to get past your defender. These animations are often fairly lengthy, so you'll need to observe carefully for a moment to see if your jukes are going to work before you decide to cancel out of them.
The post-up play in College Hoops 2K5 also works much like ESPN NBA 2K5, allowing you to fire up jump hooks, spin into the lane, or execute a drop step to try to gain position on your defender. Rebounding missed shots is made intuitive by the presence of a dot on the floor where the ball will hit. The dot appears as soon as each shot is released. If you can get to that spot, grabbing the board is just a matter of timing your jump properly. The passing game is also pretty good overall. In fact, you'll see players actually using the bounce pass, at times, instead of always throwing a chest or overhead pass. More importantly, you can lead players off their cuts with passes, allowing for a fluid offense.
College Hoops 2K5 isn't just a clone of ESPN NBA 2K5, though. There are a number of notable differences in the gameplay between the two. For one, College Hoops 2K5 retains the same default baseline camera angle that is standard for most hoops games. Another important difference involves the types of defenses you'll face. As in real-life college basketball, many teams in College Hoops 2K5 will apply a full-court press or a trap off of a made basket. This forces you to pass smartly to break the press. If you pass correctly, you'll be rewarded with an easy basket. However, if you make an errant pass or entrust the rock to a clumsy ball handler, you'll turn the ball over. Thankfully, your artificially intelligent teammates are usually smart about getting open for passes in trap situations.
In the half-court, you'll face a lot more zone defenses in College Hoops 2K5 than in ESPN NBA 2K5. Being able to recognize the types of defenses you're up against is a key part of the gameplay...and in being successful on offense. Against a 3-2 zone for instance, you'll want to send sharpshooters to the corners for open three-pointers from the baseline, while matchup zones are slightly more susceptible to dribble penetration. Players who enjoy running a more structured offense will find a wealth of scripted plays available, four of which can be mapped to the D pad at any time. You can also find a number of different zone defenses and traps in the defensive playbook."
So you be the judge. I'll answer the rest when I play it tomorrow.
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Post by detroitbasketball on Nov 18, 2004 16:14:17 GMT -5
To start - I absolutely love this game.
#2: Are the polls normal?
Not sure what you mean by "normal." They seem normal to me. You've just got the Media (AP) and ESPN Coaches Poll. So my answer would be yes.
#3: Do they set real screens, picks?
Well...from what I've seen the picks don't look completely "normal." They just sorta stand in front of each other. But it works out like a real pick.
#5: Is the original roster screen, is it easy to enter names, and keep on doing it? Like NCAA football?
Simple enough. Start button, Edit Player, change their name.
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Post by UNC_Terps on Nov 18, 2004 19:31:42 GMT -5
thanks man, you gave me good enough answers to get what I needed, at least I hope I feel the same way about the game.
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Post by bmaster on Nov 18, 2004 20:17:56 GMT -5
I got the game tonight, it's real nice.
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Post by NoT25hAbY on Nov 22, 2004 12:36:46 GMT -5
Can you create a team and go on a season..... sort of like what Joey is doing?
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Post by detroitbasketball on Nov 22, 2004 15:11:46 GMT -5
Can you create a team and go on a season..... sort of like what Joey is doing? On ESPN: Yes. On MM: No. Yes its true, believe it or not. No create-a-team on March Maddness 2005.
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