nafsder2007
All-Conference
Teh P@ncakes God
Return to Glory?
Posts: 2,256
|
Post by nafsder2007 on Aug 13, 2005 14:44:03 GMT -5
For all of you newer banner makers (there seems to be a ton of new ones recently) here are a few tips to keep in mind that will make you instantly better no matter what program you use (I started with a program only slightly more advanced than Paint...it didn't even have layers.) 1. Cut out well. The quality of your banner will instantly be better if you do a good job cutting out the players and the logos. 2. Find good pictures. Don't use a picture where parts of the player will be cut out of the banner. And make sure your players are close the the same size. It looks stupid to have one picture of an entire player and another of just the shoulders up both being focal points of the banner. 3. Keep it simple. Even with programs like photoshop, if you try to do too much too soon, it will look bad. A prime example is this Larkin banner made in a paint like program compared to this Reds one made in photoshop when I was new to the program. 4. You don't need to post every single thing you make. Take time, edit it, reedit it until you find something you like. Save often so that you can revert to that point if not using photoshop.
|
|
|
Post by bravest on Aug 14, 2005 5:45:43 GMT -5
1. Ignore.
If someone comes at you with an 'Ugly.' or a 'Too boring.', just ignore it. If there are other, more thought-processed posts in the thread, read those first, as you'll get a better idea on what to improve on. My point here is that no one will know if it's their cutting that needs work if all someone says is that it's ugly.
2. Experiment.
Experiment, experiment, experiment. Try everything before you save it and show it off. Like Naffyboy said, save often so that you can trace back to your earlier work if you don't like what you tried. Start by playing around with fonts, adding different things to the background, lowering opacity (if you're using a program that uses this function), and if you use PS, mess with the drop-shadows, strokes, bevels, and gradient overlays. If you haven't noticed in my work, gradients can be very, very helpful...
|
|