Post by Alex Confer on Oct 28, 2004 16:04:31 GMT -5
Now, this is for NBA LIVE 2005, and I highly recommend these sliders to anyone looking for a nice, realistic game. Pared is a regular of the GameFAQs NBA LIVE board, so give him credit if you are a member.
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After TONS of tweaking, these are now final. I think I've eliminated a LOT of little nuances that some were seeing. If you begin finding the sliders too easy, then maybe you want to use them as a basis for Superstar level... but don't expect them to translate well. Also, feel free to make a change yourself here and there... but don't alter too much, or you might see things that shouldn't be there. Regardless, I've done what I always set out to do with a great sports title: alter the game sliders so it can properly assist in giving us a better "sim" style experience.
Pared's NBA Live 2005 Gameplay Sliders v. 1.2 (FINAL)
Level: All Star
Quarter Length: 10 mins
Game Speed: 42
Free Throw Difficulty: 70 (Bump up if you're better at FT's)
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 80
Shooting Foul Frequency: 34
Reach-in Foul Frequency: 48
In-air Collision Foul Frequency: 71
User Sliders
User Steal Ability: 26
User Interception Ability: 14
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 0
User Freestyle Effectiveness: 41
User Dunk vs. Lay-up Frequency: 35
User Substitution Frequency: 64
User On-ball Defense Assist: 56
User Offensive Rebounding: 57
User Defensive Rebounding: 50
User Fakeout Discipline: 100
User Short Range Shooting: 51
User Medium Range Shooting: 45
User Long Range Shooting: 49
User Dunk Percentage: 75
User Lay-up Percentage: 75
User Adjusted Shot Percentage: 42
User On-ball Defense: 21
User Poor Release Shot Percent: 62
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 27
CPU Sliders
CPU Steal Ability: 25
CPU Interception Ability: 13
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 0
CPU Freestyle Effectiveness: 41
CPU Dunk Frequency: 28
CPU Substitution Frequency: 64
CPU Offensive Rebounding: 47
CPU Defensive Rebounding: 50
CPU Fakeout Discipline: 42
CPU Short Range Shooting: 52
CPU Medium Range Shooting: 47
CPU Long Range Shooting: 49
CPU Dunk Percentage: 75
CPU Lay-up Percentage: 75
CPU Adjusted Shot Percentage: 40
CPU Adjusted Shot Frequency: 40
CPU On-ball Physical Defense: 35
CPU Poor Release Shot Percent: 40
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 38
CPU Drop Step Effectiveness: 40
There ya go! Couple these sliders with a team's actual playset and you have one COMPLETE basketball game. We've come so far in the last three years of bball games... scary huh?
Things I've addressed:
-Foul Distribution. Too many fouls not being distributed evenly
-User pro hop and drop steps are more effective.
-Inside game. Centers can dominate now with more effective shots out of the drop step
-Runners. You can hit these now at a somewhat realistic rate. (You may hit some off-balance shots, but that happens in the NBA as well.)
-Better steal rate for the User
-Freestyle tightened up a bit more.
Feedback is always welcome. Please, if you see any abnormalities, make sure it's possible to recreate it over and over in at least 3 games before deciding it needs addressing. Thanks, and enjoy your franchises, as I'm off to start mine!
-----------------------------------
After TONS of tweaking, these are now final. I think I've eliminated a LOT of little nuances that some were seeing. If you begin finding the sliders too easy, then maybe you want to use them as a basis for Superstar level... but don't expect them to translate well. Also, feel free to make a change yourself here and there... but don't alter too much, or you might see things that shouldn't be there. Regardless, I've done what I always set out to do with a great sports title: alter the game sliders so it can properly assist in giving us a better "sim" style experience.
Pared's NBA Live 2005 Gameplay Sliders v. 1.2 (FINAL)
Level: All Star
Quarter Length: 10 mins
Game Speed: 42
Free Throw Difficulty: 70 (Bump up if you're better at FT's)
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 80
Shooting Foul Frequency: 34
Reach-in Foul Frequency: 48
In-air Collision Foul Frequency: 71
User Sliders
User Steal Ability: 26
User Interception Ability: 14
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 0
User Freestyle Effectiveness: 41
User Dunk vs. Lay-up Frequency: 35
User Substitution Frequency: 64
User On-ball Defense Assist: 56
User Offensive Rebounding: 57
User Defensive Rebounding: 50
User Fakeout Discipline: 100
User Short Range Shooting: 51
User Medium Range Shooting: 45
User Long Range Shooting: 49
User Dunk Percentage: 75
User Lay-up Percentage: 75
User Adjusted Shot Percentage: 42
User On-ball Defense: 21
User Poor Release Shot Percent: 62
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 27
CPU Sliders
CPU Steal Ability: 25
CPU Interception Ability: 13
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 0
CPU Freestyle Effectiveness: 41
CPU Dunk Frequency: 28
CPU Substitution Frequency: 64
CPU Offensive Rebounding: 47
CPU Defensive Rebounding: 50
CPU Fakeout Discipline: 42
CPU Short Range Shooting: 52
CPU Medium Range Shooting: 47
CPU Long Range Shooting: 49
CPU Dunk Percentage: 75
CPU Lay-up Percentage: 75
CPU Adjusted Shot Percentage: 40
CPU Adjusted Shot Frequency: 40
CPU On-ball Physical Defense: 35
CPU Poor Release Shot Percent: 40
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 38
CPU Drop Step Effectiveness: 40
There ya go! Couple these sliders with a team's actual playset and you have one COMPLETE basketball game. We've come so far in the last three years of bball games... scary huh?
Things I've addressed:
-Foul Distribution. Too many fouls not being distributed evenly
-User pro hop and drop steps are more effective.
-Inside game. Centers can dominate now with more effective shots out of the drop step
-Runners. You can hit these now at a somewhat realistic rate. (You may hit some off-balance shots, but that happens in the NBA as well.)
-Better steal rate for the User
-Freestyle tightened up a bit more.
Feedback is always welcome. Please, if you see any abnormalities, make sure it's possible to recreate it over and over in at least 3 games before deciding it needs addressing. Thanks, and enjoy your franchises, as I'm off to start mine!